Promote communicative competence, foster participatory attitudes of the students like one of the main benefits of using games in language-learning. A role-play as a typical simulation activity. The basic advantages of using games in the classroom.
Аннотация к работе
Introduction In recent years there has been a greet increase of interest in methods since foreign language teaching has many attractions as an area for research. New ideas are usually developed into new teaching materials and teaching techniques. The chief difficulty in learning a new language is that of changing from the grammatical mechanism of the negative language to that of the new language. The theme of our qualification thesis sounds as following: “Grammar Games - Motivation in Teaching English” This qualification work can be characterized by the following: The actuality of this work: In recent years language researchers and practitioners have shifted their focus from developing individual linguistic skills to the use of language to achieve the speakers objectives. This new area of focus, known as communicative competence, leads language teachers to seek task-oriented activities that engage their students in creative language use. Games, which are task-based and have a purpose beyond the production of